Chalice's Super Art II - Shield Pal - Summons a flying golden shield with a heart printed onto it. It stuns the boss slightly every time it hits. Fires exclusively vertically, dealing massive damage. Chalice's Super Art I - Spiral Pillar - After a brief pause, stalls the player in the air and fires a large stream of liquid from the head of the player. This can be used strategically to take a hit when you would take damage, it will still clear the screen and count damage the boss for quite a bit. However, any object that comes in contact with the player will detonate the bomb. While all other attacks are temporarily disallowed, if the player hits the target, massive direct and Area-of-Effect damage is dealt. Super - Super Bomb Morph - Transforms the player into a giant nuke, slowing movement speed slightly. It also give the boss a short stun every time it damages them, giving more time for the player to react and to deal damage. The ghost will disappear after 7 seconds and leave a heart for you to parry and fill the super meter. This can make it difficult to manage both characters on screen via a single controller. The ghost is controlled by the player without removing control from the player's original character. Super Art III - Giant Ghost - The player spawns a ghost counter-part of themselves which constantly spins, dealing high damage per hit. Super Art II - Invincibility - After a short animation, the player is allowed 4.85 seconds of invincibility. Fires exclusively horizontally, dealing massive damage. Super Art I - Energy Beam - After a brief pause, stalls the player in the air and fires a large stream of liquid from the head of the player. There are only three, and they are each extremely powerful, and to be used carefully. Super attacks can only be activated once the player has filled their super meter with 5 cards through parrying objects or damaging enemies. Turret move will also automatically launch the existing one towards the enemy. It can act as a projectile when it travels a short distance before stopping or the boss runs into the stationary turret. Parrying it will add a small amount to the Super Meter but won't count towards your number of parries it will immediately send it towards the enemy like a cannon, dealing massive damage. It can be parried and used as a maneuver option. The fifth time it fires, it will shoot 2 projectiles at nearly the same time. Turret is a pink planet-shaped turret that can be parried, shoots out small projectile aiming at the closest enemy five times and disappears. This is the another option to Chaser for bosses players want to focus on dodging but still have the versatility to deal high damage in close range.ĮX: P. It has a pink color and looks like a crystal, it breaks down into almost like an arrow. The projectile deals more damage before it breaks down. Breaks into weaker aimed projectiles."Ĭrackshot - Fires a rhombus projectile that is shot straight forward for a short while, it then breaks apart and aims straight at the closest enemy hurtbox. You can dodge it and it will chase you until all seven hits are used up or it touches the player again, there is a glitch that one extra hit will be counted to start the count down so eight hits worth of damage can be dealt in total. In the game's code, this weapon is called 'boomerang'.ĮX: Jumbo Rebound - Launches a larger, thicker and closed version of the standard shot that will try to go back to the player. It will hit a target three times before disappearing, it is a good burst of damage that can be aimed the boss most of the time, but it deals way more damage. It travels straightforward at a high velocity, for a boss that can give you a lot of horizontal distance to dodge, it is a good choice.ĮX: Mega Blast - Fires a large, slow-moving blue fireball that deals considerable damage. The standard issue weapon that is given to the player. It has a light blue color and looks like a laser beam. Peashooter - An average damage weapon with unlimited range.
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